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Specialized items give certain characters extra abilities. Non-specialized and specialized items differ in their capabilities. Here are some charts that can give you a better understanding on how specialized system works.
Spec.item performance chart
Spec. items are evenly distributed to all equipment, and here is how it works..
Spec. ability Performance
Attack +(LV/x) One lvl / x added to max. damage
Attack rating +(LV/x) One lvl / x added to attack rating
Attack speed +x Attack speed +x added
Critical +x% Critical +x% added
Attack range +x Range +x added
Defense +x Defense +x added
Absorption +x.x Absorption +x.x added
Block rate +x% Shield block rate +x% added
Speed +x.x Movement speed +x.x added
Life regeneration +x.x Life regen. rate +x.x added
Stamina regeneration +x.x Stamina regen. Rate +x.x added
HP added. +x HP +x added
STM. added +x STM. +x added
MP. added +x MP +x added
Magic Skill lvl +x Increase all magic skill lvl by x
Priority and random specialized rule
Requirement points will be based upon created DB and will depend on character's job. The requirement points will automatically changes for each character to prevent players from using a certain character frequently.
Job Level Strength Spirit Ability Agility Health
Mechanician fixed +(5%~15%) -(10%~20%) fixed -(15%~25%) fixed
Fighter fixed +(10%~15%) -(15%~20%) fixed -(15%~20%) fixed
Pikeman fixed +(10%~15%) -(15%~20%) fixed -(15%~25%) fixed
Archer fixed -(15%~25%) -(10%~20%) fixed +(15%~25%) fixed
Knight fixed +(5%~15%) -(10%~15%) +(5%~10%) -(15%~25%) fixed
Atlanta fixed -(15%~20%) -(10%~20%) fixed +(15%~25%) fixed
Priestess fixed -(15%~20%) +(15%~20%) -(10%~15%) -(15%~20%) fixed
Magician fixed -(15%~20%) +(15%~25%) -(10%~15%) -(15%~20%) fixed
Requirements will be decided on its increase/decrease on max./min. range.